mixedcards/Assets/Battle/Cards/CardCover.cs
2020-09-19 00:55:36 -04:00

17 lines
580 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardCover : BaseCard
{
public CardCover() : base(CardId.Cover, "Cover", 1, CardType.Action, "Block 3 damage on another target ally.") {
}
public override IEnumerator Use(BattlePlayerControls playerControls) {
List<BattleParticipant> target = new List<BattleParticipant>();
yield return playerControls.StartCoroutine(playerControls.ChooseTarget((t) => {target.Add(t);}));
Debug.Log("Covering " + target[0]);
target[0].AddBlock(3);
}
}