mixedcards/Assets/Battle/UI/StatusIconUI.cs
2020-10-12 23:55:51 -04:00

50 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StatusIconUI : MonoBehaviour
{
public Image backgroundImage;
public Image statusImage;
public Text turnsText;
private BattleStatus status;
private Buff buff;
public void InitStatus(BattleStatus status) {
this.status = status;
Sprite sprite = Resources.Load<Sprite>(GetStatusResourcePath(status));
this.statusImage.sprite = sprite;
}
public void InitBuff(Buff buff) {
this.buff = buff;
Sprite sprite = Resources.Load<Sprite>(GetBuffResourcePath(buff.Type));
this.statusImage.sprite = sprite;
this.SetNumber(buff.Amount);
}
private static string GetStatusResourcePath(BattleStatus status) {
return "BattleIcons/StatusIcon" + status;
}
private static string GetBuffResourcePath(BuffType buffType) {
return "BattleIcons/BuffIcon" + buffType;
}
public void UpdateStatusAmount(int amount) {
if (this.status == BattleStatus.None) {
throw new System.Exception();
}
this.SetNumber(amount);
}
public void SetPosition(int index) {
this.transform.localPosition = new Vector2(-index * 22, 0);
}
private void SetNumber(int number) {
this.turnsText.text = "" + number;
}
}