mixedcards/Assets/Battle/DefaultHeroCard.cs
2020-10-09 01:43:37 -04:00

13 lines
503 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class DefaultHeroCard: HeroCard
{
public DefaultHeroCard(BattleParticipant owner, HCardId id, string displayName, int cost, CardType type,
string effectText)
: base(owner, id, displayName, cost, type, effectText) {}
public abstract IEnumerator UseDefault(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls);
}