mixedcards/Assets/Battle/CardsHeroes/MeditateHCard.cs
2020-09-24 00:35:08 -04:00

18 lines
606 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeditateHCard : HeroCard
{
public MeditateHCard(BattleParticipant owner)
: base(owner, HCardId.Meditate, "Meditate", 2, CardType.Skill, "+1 insight. Draw a card.") {
}
public override IEnumerator Use(
IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
effectApplier.Apply(new ModifyInsightEffect(+1));
yield return new WaitForSeconds(1f);
effectApplier.Apply(new DrawCardsEffect(1, TeamChoice.Heroes));
yield break;
}
}