mixedcards/Assets/Battle/Effects/StatusEffect.cs
2020-09-20 22:02:34 -04:00

30 lines
824 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatusEffect : IBattleEffect
{
private BattleParticipant target;
private BattleStatus status;
private int amount;
public StatusEffect(BattleParticipant target, BattleStatus status) {
this.target = target;
this.status = status;
this.amount = 1;
}
public StatusEffect(BattleParticipant target, BattleStatus status, int amount) {
this.target = target;
this.status = status;
this.amount = amount;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.AddStatus(this);
}
public BattleParticipant Target {get => this.target;}
public BattleStatus Status {get => this.status;}
public int Amount {get => this.amount;}
}