mixedcards/Assets/Battle/HeroCard.cs
2020-09-26 15:57:58 -04:00

19 lines
592 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class HeroCard : BaseCard
{
private HCardId id;
public HeroCard(BattleParticipant owner, HCardId id, string displayName, int cost, CardType type,
string effectText)
: base(owner, displayName, cost, type, effectText, id.ToString()) {
this.id = id;
}
public abstract IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls);
public HCardId GetId() {return this.id;}
}