mixedcards/Assets/Battle/IBattleEffectResolver.cs

8 lines
249 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
void IncreaseHeroMaxEnergy(int delta);
void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
}