mixedcards/Assets/Battle/MonsterAI/AIUtils.cs
2020-09-20 16:45:50 -04:00

45 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIUtils {
public static BattleHero GetNearestHero(MonsterViewpoint monsterViewpoint,
BattleParticipant owner) {
int ownerPosition = GetMonsterPosition(monsterViewpoint, owner);
int nearestHeroIndex = -1;
int nearestDistance = int.MaxValue;
for (int i = 0; i < monsterViewpoint.Heroes.Length; i++) {
if (!monsterViewpoint.Heroes[i].IsAlive()) continue;
int distance = System.Math.Abs(i - ownerPosition);
if (distance < nearestDistance) {
nearestHeroIndex = i;
nearestDistance = distance;
}
}
if (nearestHeroIndex == -1) return null;
return monsterViewpoint.Heroes[nearestHeroIndex];
}
public static int GetMonsterPosition(MonsterViewpoint monsterViewpoint, BattleParticipant monster) {
for (int i = 0; i < monsterViewpoint.Monsters.Length; i++) {
if (monsterViewpoint.Monsters[i] == monster) return i;
}
return -1;
}
public static BattleHero GetHeroWithHighestHP(MonsterViewpoint monsterViewpoint) {
int highestHPHeroIndex = -1;
int highestHP = -1;
for (int i = 0; i < monsterViewpoint.Heroes.Length; i++) {
if (!monsterViewpoint.Heroes[i].IsAlive()) continue;
int heroHP = monsterViewpoint.Heroes[i].GetHP();
if (heroHP > highestHP) {
highestHPHeroIndex = i;
highestHP = heroHP;
}
}
if (highestHPHeroIndex == -1) return null;
return monsterViewpoint.Heroes[highestHPHeroIndex];
}
}