27 lines
782 B
C#
27 lines
782 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum MCardId {
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VampireFangs,
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GolemFist,
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QuickSwiftDeath,
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}
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public class MonsterCardDatabase : CardDatabase<MonsterCard>
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{
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public override MonsterCard CreateCard(int id, BattleParticipant owner) {
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MCardId monsterCardId = (MCardId) id;
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switch (monsterCardId)
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{
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case MCardId.VampireFangs:
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return new VampireFangsMCard(owner);
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case MCardId.GolemFist:
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return new GolemFistMCard(owner);
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case MCardId.QuickSwiftDeath:
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return new QuickSwiftDeathMCard(owner);
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default:
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throw new System.ArgumentException("MCardId unknown", "id");
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}
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}
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}
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