mixedcards/Assets/Battle/CardsHeroes/ScarringHCard.cs
2020-10-23 00:16:34 -04:00

31 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScarringHCard : HeroCard
{
public ScarringHCard(BattleParticipant owner)
: base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill,
"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
effectApplier.Apply(new BlockEffect(this.owner, 4));
DamageTrigger trigger = new DamageTrigger(
new List<BattleParticipant>() {this.owner},
this.WhenDamageDealt,
TriggerExpiration.StartOfNextHeroTurn,
TriggerRepetition.Once);
effectApplier.Apply(new ArmDamageTriggerEffect(trigger));
yield break;
}
public IEnumerator WhenDamageDealt(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
yield return new WaitForSeconds(0.3f);
IncreaseMaxHPEffect effect = new IncreaseMaxHPEffect(this.owner, 1);
effectApplier.Apply(effect);
yield break;
}
}