26 lines
782 B
C#
26 lines
782 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DealDamageEffect : IBattleEffect
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{
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private BattleParticipant source;
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private BattleParticipant target;
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private int amount;
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private int amountDealt;
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public DealDamageEffect(BattleParticipant source, BattleParticipant target, int amount) {
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this.source = source;
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this.target = target;
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this.amount = amount;
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}
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public void Apply(IBattleEffectResolver resolver) {
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this.amountDealt = resolver.DealDamage(this);
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}
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public BattleParticipant Source {get => this.source;}
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public BattleParticipant Target {get => this.target;}
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public int Amount {get => this.amount;}
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public int AmountDealt {get => this.amountDealt;}
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}
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