mixedcards/Assets/Battle/HeroDatabase.cs
2020-09-26 17:20:47 -04:00

23 lines
563 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum HeroId {
Alchemist,
Brute,
Shaman,
NPCGuard,
}
public class HeroDatabase
{
public static GameObject createHeroSprite(HeroId id) {
GameObject spritePrefab = (GameObject) Resources.Load<GameObject>(
"HeroImages/" + id.ToString() + "Sprite");
if (spritePrefab == null) {
throw new System.ArgumentException("No sprite for HeroId", "id");
}
return GameObject.Instantiate(spritePrefab);
}
}