mixedcards/Assets/Battle
2020-09-20 16:02:13 -04:00
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CardsHeroes Create MonsterCard 2020-09-19 23:25:42 -04:00
CardsMonsters GolemFist should cost 3 2020-09-20 15:46:49 -04:00
Effects IBattleEffectResolver takes in the effects as params 2020-09-20 11:58:35 -04:00
MonsterAI Implement GolemFist 2020-09-20 15:45:59 -04:00
Monsters Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
Targeting Fix able to target illegal targets 2020-09-19 16:59:48 -04:00
Triggers Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
UI Add monster energy indicator 2020-09-20 15:26:18 -04:00
BaseCard.cs Only alive participants can act 2020-09-20 16:02:13 -04:00
BaseCard.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattleCardPrefabConstants.cs Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleCardPrefabConstants.cs.meta Refactor HeroHandControls out of BattlePlayerControls 2020-09-20 14:12:04 -04:00
BattleController.cs Only alive participants can act 2020-09-20 16:02:13 -04:00
BattleController.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleDeck.cs Create BattleController#monsterDeck 2020-09-20 13:34:42 -04:00
BattleDeck.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
BattleHero.cs VampireFangs targets hero with highest HP 2020-09-19 23:47:21 -04:00
BattleHero.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleMonster.cs Implement TargetingPolicy, Cover can only target other allies 2020-09-19 16:02:38 -04:00
BattleMonster.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParticipant.cs Only alive participants can act 2020-09-20 16:02:13 -04:00
BattleParticipant.cs.meta Initial import 2020-09-17 22:52:50 -04:00
BattleParticipantSprite.cs Only alive participants can act 2020-09-20 16:02:13 -04:00
BattleParticipantSprite.cs.meta Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
BattlePlayerControls.cs Implement insight level 2020-09-20 14:37:51 -04:00
BattlePlayerControls.cs.meta Create cards and make them buttons 2020-09-18 00:23:38 -04:00
BattleScene.unity Add monster energy indicator 2020-09-20 15:26:18 -04:00
BattleScene.unity.meta Initial import 2020-09-17 22:52:50 -04:00
BattleZone.cs Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
BattleZone.cs.meta Implement acquiring cards. Thunderstorm acquires Lightning Strikes. 2020-09-19 17:26:14 -04:00
CardDatabase.cs Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
CardDatabase.cs.meta Create CardDatabase 2020-09-19 00:34:27 -04:00
CardsHeroes.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardsMonsters.meta Split CardsHeroes and CardsMonsters 2020-09-19 22:44:07 -04:00
CardType.cs Split Action into Attack and Skill 2020-09-19 17:30:40 -04:00
CardType.cs.meta Split Action into Attack and Skill 2020-09-19 17:30:40 -04:00
Effects.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
EnergyPool.cs Add monster energy indicator 2020-09-20 15:26:18 -04:00
EnergyPool.cs.meta Add monster energy indicator 2020-09-20 15:26:18 -04:00
HandControls.cs Implement insight level 2020-09-20 14:37:51 -04:00
HandControls.cs.meta Make HeroHandControls into generic HandControls 2020-09-20 14:17:54 -04:00
HeroCard.cs Create MonsterCard 2020-09-19 23:25:42 -04:00
HeroCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
HeroCardDatabase.cs Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
HeroCardDatabase.cs.meta Convert HeroDeck into BattleDeck<HeroCard> 2020-09-20 12:17:04 -04:00
HeroDatabase.cs Initial import 2020-09-17 22:52:50 -04:00
HeroDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
IBattleEffect.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffect.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectApplier.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
IBattleEffectResolver.cs IBattleEffectResolver takes in the effects as params 2020-09-20 11:58:35 -04:00
IBattleEffectResolver.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
MonsterAI.meta Implement GolemFist 2020-09-20 15:45:59 -04:00
MonsterCard.cs Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterCard.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterCardDatabase.cs Implement GolemFist 2020-09-20 15:45:59 -04:00
MonsterCardDatabase.cs.meta Create MonsterCard 2020-09-19 23:25:42 -04:00
MonsterDatabase.cs Initial import 2020-09-17 22:52:50 -04:00
MonsterDatabase.cs.meta Initial import 2020-09-17 22:52:50 -04:00
Monsters.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
PlayArea.cs Restructure battle with Coroutines, monsters play from hand 2020-09-20 13:54:14 -04:00
PlayArea.cs.meta Implement BattleEffects, add Thunderstorm 2020-09-19 16:58:14 -04:00
Targeting.meta Implement TargetingPolicy, Cover can only target other allies 2020-09-19 16:02:38 -04:00
Trigger.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Trigger.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
TriggeredEffect.cs.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
Triggers.meta Implement Triggers and Scarring 2020-09-19 22:42:51 -04:00
UI.meta Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
white.png Initial import 2020-09-17 22:52:50 -04:00
white.png.meta Initial import 2020-09-17 22:52:50 -04:00