159 lines
5.2 KiB
C#
159 lines
5.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class BattlePlayerControls : MonoBehaviour
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{
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public BattleController battleController;
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public GameObject uiCanvas;
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public GameObject cardPrefab;
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public delegate void CardUsedAction(HeroCard card);
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public event CardUsedAction OnCardUsed;
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public delegate void TurnPassedAction();
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public event TurnPassedAction OnTurnPassed;
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private HeroDeck heroDeck;
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private List<GameObject> cardsInHandUIs;
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private PlayArea playArea;
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private Dictionary<BaseCard, GameObject> cardsInPlayUIs;
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public void Init(HeroDeck heroDeck, PlayArea playArea) {
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this.heroDeck = heroDeck;
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this.playArea = playArea;
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this.cardsInPlayUIs = new Dictionary<BaseCard, GameObject>();
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}
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// Start is called before the first frame update
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void Start()
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{
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NotifyPlayAreaChanged();
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this.playArea.OnPlayAreaChanged += NotifyPlayAreaChanged;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void SetHand(List<HeroCard> hand) {
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if (this.cardsInHandUIs != null) {
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foreach (GameObject cardInHandUI in this.cardsInHandUIs) {
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Destroy(cardInHandUI);
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}
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}
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this.cardsInHandUIs = new List<GameObject>();
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for (int i = 0; i < hand.Count; i++) {
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HeroCard card = hand[i];
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GameObject cardUI = Instantiate(this.cardPrefab, this.uiCanvas.transform);
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this.cardsInHandUIs.Add(cardUI);
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cardUI.transform.position = CalculateHandCardPosition(i, hand.Count);
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cardUI.GetComponent<CardUI>().Init(card);
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int cardIndex = i;
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cardUI.GetComponent<Button>().onClick.AddListener(delegate {OnCardClicked(card);});
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}
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}
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private const int CARD_WIDTH = 122;
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private const int CARD_HEIGHT = 155;
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private Vector3 CalculateHandCardPosition(int index, int count) {
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const int SPACING = 8;
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const int DELTA = CARD_WIDTH + SPACING;
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return new Vector3(Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index,
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160,
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0);
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}
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private void OnCardClicked(HeroCard card) {
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if (this.singleTargeting == null) {
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if (this.battleController.CanUseHeroCard(card)) {
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OnCardUsed(card);
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}
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}
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}
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private SingleTargeting singleTargeting;
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public IEnumerator ChooseTarget(SingleTargeting targeting) {
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this.singleTargeting = targeting;
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yield return this.singleTargeting.ChooseTarget();
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this.singleTargeting = null;
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}
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public void NotifyParticipantSpriteClicked(BattleParticipant participant) {
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if (this.singleTargeting != null) {
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this.singleTargeting.NotifyParticipantSpriteClicked(participant);
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}
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}
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public void PassTurnButtonClicked() {
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if (this.singleTargeting == null) {
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OnTurnPassed();
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}
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}
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public bool CouldTarget(BattleParticipant participant) {
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return this.singleTargeting != null && this.singleTargeting.CanTarget(participant);
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}
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public void NotifyHandPileChanged() {
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SetHand(this.heroDeck.GetHandPile().Cast<HeroCard>().ToList());
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}
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private void NotifyPlayAreaChanged() {
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DestroyCardsThatLeftPlayArea();
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CreateCardsThatEnteredPlayArea();
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RepositionCardsInPlayArea();
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}
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private void DestroyCardsThatLeftPlayArea() {
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List<BaseCard> cardsToRemove = new List<BaseCard>();
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foreach (KeyValuePair<BaseCard, GameObject> pair in this.cardsInPlayUIs) {
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if (!this.playArea.GetHeroPermanents().Contains(pair.Key)) {
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Destroy(pair.Value);
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cardsToRemove.Add(pair.Key);
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}
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}
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foreach (BaseCard cardToRemove in cardsToRemove) {
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this.cardsInPlayUIs.Remove(cardToRemove);
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}
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}
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private void CreateCardsThatEnteredPlayArea() {
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foreach (BaseCard card in this.playArea.GetHeroPermanents()) {
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if (!this.cardsInPlayUIs.ContainsKey(card)) {
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GameObject cardUI = Instantiate(this.cardPrefab, this.uiCanvas.transform);
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// Leave position to be set by RepositionCardsInPlayArea();
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cardUI.GetComponent<CardUI>().Init(card);
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this.cardsInPlayUIs.Add(card, cardUI);
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}
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}
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}
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private void RepositionCardsInPlayArea() {
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List<BaseCard> permanentList = this.playArea.GetHeroPermanents();
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for (int i = 0; i < permanentList.Count; i++) {
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BaseCard card = permanentList[i];
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GameObject cardUI = this.cardsInPlayUIs[card];
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cardUI.transform.position = CalculatePlayAreaCardPosition(i, permanentList.Count);
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}
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}
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private Vector3 CalculatePlayAreaCardPosition(int index, int count) {
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const int SPACING = 8;
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const int DELTA = CARD_HEIGHT + SPACING;
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const int PADDING = 8;
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return new Vector3(PADDING + CARD_WIDTH / 2,
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Screen.height - PADDING - DELTA * index - CARD_HEIGHT / 2,
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0);
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}
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}
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