mixedcards/Assets/Battle/IBattleEffectResolver.cs
2020-09-20 11:58:35 -04:00

14 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
int DealDamage(DealDamageEffect effect);
int Heal(HealEffect effect);
void AddBlock(BlockEffect effect);
void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);
void AcquireHeroCards(AcquireCardsEffect effect);
void ArmDamageTrigger(DamageTrigger damageTrigger);
}