mixedcards/Assets/Battle/IBattleEffectResolver.cs
2020-09-19 21:33:32 -04:00

10 lines
365 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
void DealDamage(BattleParticipant target, int amount);
void AddBlock(BattleParticipant target, int amount);
void IncreaseHeroMaxEnergy(int delta);
void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
}