mixedcards/Assets/Battle/CardsHeroes/CardCrashingPunch.cs
2020-09-19 23:25:42 -04:00

18 lines
742 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardCrashingPunch : HeroCard
{
public CardCrashingPunch(BattleParticipant owner)
: base(owner, CardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
"Deals 3 damage to target.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(target, 3));
}
}