mixedcards/Assets/Battle/CardsHeroes/CardScarring.cs
2020-09-19 23:25:42 -04:00

27 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardScarring : HeroCard
{
public CardScarring(BattleParticipant owner)
: base(owner, CardId.Scarring, "Scarring", 2, CardType.Skill,
"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
effectApplier.Apply(new BlockEffect(this.owner, 4));
DamageTrigger trigger = new DamageTrigger(
new List<BattleParticipant>() {this.owner},
this.NotifyDamageDealt,
TriggerExpiration.StartOfNextHeroTurn,
TriggerRepetition.Once);
effectApplier.Apply(new ArmDamageTriggerEffect(trigger));
yield break;
}
public void NotifyDamageDealt(IBattleEffectApplier effectApplier) {
IncreaseMaxHPEffect effect = new IncreaseMaxHPEffect(this.owner, 1);
effectApplier.Apply(effect);
}
}