mixedcards/Assets/Battle/CardsHeroes/CardThunderstorm.cs
2020-09-19 23:25:42 -04:00

17 lines
698 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardThunderstorm : HeroCard
{
public CardThunderstorm(BattleParticipant owner)
: base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner));
yield break;
}
}