85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public enum HandControlsPosition {
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Top,
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Bottom,
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}
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public class HandControls<BaseCardT> where BaseCardT : BaseCard
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{
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public delegate void CardClickedAction(BaseCardT card);
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public event CardClickedAction OnCardClicked;
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private GameObject uiCanvas;
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private GameObject cardPrefab;
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private HandControlsPosition position;
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private List<BaseCardT> hand;
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private List<GameObject> cardsInHandUIs;
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private int insightLevel;
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public HandControls(GameObject uiCanvas, GameObject cardPrefab, HandControlsPosition position,
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int insightLevel) {
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this.uiCanvas = uiCanvas;
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this.cardPrefab = cardPrefab;
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this.position = position;
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this.insightLevel = insightLevel;
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}
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public void SetHand(List<BaseCardT> hand) {
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this.hand = hand;
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DrawHand();
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}
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private Vector3 CalculateHandCardPosition(int index, int count) {
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const int SPACING = 8;
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const int DELTA = BattleCardPrefabConstants.CARD_WIDTH + SPACING;
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float x = Screen.width * 0.5f - DELTA / 2 * (count - 1) + DELTA * index;
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float y = (this.position == HandControlsPosition.Bottom
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? SPACING + BattleCardPrefabConstants.CARD_HEIGHT / 2
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: Screen.height - SPACING - BattleCardPrefabConstants.CARD_HEIGHT / 2);
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return new Vector3(x, y, 0);
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}
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public int InsightLevel {
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get => this.insightLevel;
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set {
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this.insightLevel = value;
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DrawHand();
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}
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}
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private void DrawHand() {
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if (this.hand == null) {
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return;
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}
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if (this.cardsInHandUIs != null) {
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foreach (GameObject cardInHandUI in this.cardsInHandUIs) {
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GameObject.Destroy(cardInHandUI);
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}
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}
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this.cardsInHandUIs = new List<GameObject>();
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for (int i = 0; i < this.hand.Count; i++) {
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BaseCardT card = this.hand[i];
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GameObject cardUI = GameObject.Instantiate(this.cardPrefab, this.uiCanvas.transform);
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this.cardsInHandUIs.Add(cardUI);
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cardUI.transform.position = CalculateHandCardPosition(i, this.hand.Count);
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CardUI cardUIScript = cardUI.GetComponent<CardUI>();
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if (i < this.insightLevel) {
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cardUIScript.Init(card);
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} else {
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cardUIScript.InitHidden();
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}
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int cardIndex = i;
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cardUI.GetComponent<Button>().onClick.AddListener(delegate {OnCardClicked(card);});
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}
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}
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}
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