mixedcards/Assets/Battle/IBattleEffectResolver.cs
2020-09-22 01:09:20 -04:00

17 lines
606 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
int DealDamage(DealDamageEffect effect);
int Heal(HealEffect effect);
void AddBlock(BlockEffect effect);
void AddStatus(StatusEffect effect);
void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);
void ModifyInsight(ModifyInsightEffect effect);
void DrawCards(DrawCardsEffect effect);
void AcquireCards(AcquireCardsEffect effect);
void ArmDamageTrigger(DamageTrigger damageTrigger);
}