18 lines
668 B
C#
18 lines
668 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GolemFistMCard : MonsterCard
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{
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public GolemFistMCard(BattleParticipant owner)
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: base(owner, MCardId.GolemFist, "Golem Fist", 2, CardType.Attack,
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"Deals 3 damage to target. Target: nearest hero.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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BattleParticipant target = AIUtils.GetNearestHero(monsterViewpoint, this.owner);
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DealDamageEffect damageEffect = new DealDamageEffect(target, 3);
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effectApplier.Apply(damageEffect);
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yield break;
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}
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}
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