38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeroInfoUI : MonoBehaviour
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{
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protected GameObject target;
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protected BattleParticipant battleParticipant;
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public Text nameText;
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public Image healthBarBgImage;
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public Image healthBarFgImage;
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private Camera mainCamera;
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public void Init(GameObject sprite, BattleParticipant battleParticipant) {
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this.target = sprite;
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this.battleParticipant = battleParticipant;
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}
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// Start is called before the first frame update
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void Start()
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{
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this.mainCamera = Camera.main;
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this.nameText.text = this.battleParticipant.getDisplayName();
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
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transform.position = targetPos;
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int hp = battleParticipant.getHP();
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int maxHP = battleParticipant.getMaxHP();
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healthBarFgImage.fillAmount = ((float) hp) / maxHP;
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}
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}
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