84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleController : MonoBehaviour
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{
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public HeroId[] heroIds;
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public MonsterId[] monsterIds;
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public HeroInfoUI heroUIPrefab;
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public GameObject uiCanvas;
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public BattlePlayerControls battlePlayerControls;
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public BattleHero[] heroes;
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private GameObject[] heroSprites;
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private HeroInfoUI[] heroUIs;
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public BattleMonster[] monsters;
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private GameObject[] monsterSprites;
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private HeroInfoUI[] monsterUIs;
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// Start is called before the first frame update
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void Start()
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{
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heroes = new BattleHero[3];
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heroSprites = new GameObject[3];
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heroUIs = new HeroInfoUI[3];
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for (int i = 0; i < 3; i++) {
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HeroId id = heroIds[i];
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heroes[i] = new BattleHero(id);
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heroes[i].Init();
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heroSprites[i] = HeroDatabase.createHeroSprite(id);
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
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BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, heroes[i]);
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bps.OnSpriteClicked += battlePlayerControls.OnParticipantSpriteClicked;
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heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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heroUIs[i].Init(heroSprites[i], heroes[i]);
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}
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monsters = new BattleMonster[3];
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monsterSprites = new GameObject[3];
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monsterUIs = new HeroInfoUI[3];
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for (int i = 0; i < 3; i++) {
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MonsterId id = monsterIds[i];
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monsters[i] = MonsterDatabase.createMonsterScript(id);
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monsters[i].Init();
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monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
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BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls, monsters[i]);
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bps.OnSpriteClicked += battlePlayerControls.OnParticipantSpriteClicked;
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monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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monsterUIs[i].Init(monsterSprites[i], monsters[i]);
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}
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this.battlePlayerControls.OnCardUsed += this.OnCardUsed;
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this.battlePlayerControls.OnTurnPassed += this.OnTurnPassed;
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this.battlePlayerControls.SetHand(5);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnCardUsed(BaseCard card) {
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Debug.Log("OnCardClicked " + card);
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StartCoroutine(card.Use(battlePlayerControls));
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}
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public void OnTurnPassed() {
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Debug.Log("OnTurnPassed");
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}
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}
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