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Author SHA1 Message Date
deceivedhornet
2ce6e81f10 Also ingest resources/text_en into .jsons 2026-06-11 03:05:47 -04:00
deceivedhornet
d80b9d56c8 Include whole file path for searchability of references to .mbr 2026-06-11 02:06:56 -04:00
deceivedhornet
27bd4fc818 Call all jsons "records,json" 2026-06-11 01:52:47 -04:00
deceivedhornet
7a57d9c2bb ignore generate dir 2026-06-11 01:46:19 -04:00
2 changed files with 89 additions and 8 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
vanilla_json_mirror/

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@ -3,8 +3,14 @@ import json
import re
# Paths configuration
VANILLA_DB_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\database\records"
VANILLA_DB_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\database"
VANILLA_TEXT_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\resources\text_en"
# Target scan directory for Phase 1 ingestion
VANILLA_RECORDS_DIR = os.path.join(VANILLA_DB_DIR, "records")
JSON_OUTPUT_DIR = r".\vanilla_json_mirror"
TEXT_OUTPUT_DIR = os.path.join(JSON_OUTPUT_DIR, "resources", "text_en")
def clean_dbr_value(val):
"""
@ -19,6 +25,63 @@ def clean_dbr_value(val):
return None
return val
def parse_text_file(file_path):
"""Parses a single .txt file with key=value format into a dictionary."""
file_data = {}
with open(file_path, "r", encoding="utf-8", errors="ignore") as f:
for line in f:
line = line.strip()
# Skip empty lines and comments (lines that don't contain =)
if not line or "=" not in line:
continue
# Split at the first = to isolate the key and value
key, value = line.split("=", 1)
key = key.strip()
value = value.strip()
# Only store non-empty values
if key and value:
file_data[key] = value
return file_data
def ingest_text_files():
"""Ingests all .txt files from Grim Dawn resources/text_en and converts to JSON."""
if not os.path.exists(VANILLA_TEXT_DIR):
print(f"Warning: Text resources directory not found at: {VANILLA_TEXT_DIR}")
return 0
print(f"\nStarting text file ingestion from: {VANILLA_TEXT_DIR}")
# Create output directory if it doesn't exist
os.makedirs(TEXT_OUTPUT_DIR, exist_ok=True)
processed_files = 0
# Get all .txt files in the text_en directory
for filename in os.listdir(VANILLA_TEXT_DIR):
if not filename.lower().endswith('.txt'):
continue
file_path = os.path.join(VANILLA_TEXT_DIR, filename)
# Parse the text file
text_data = parse_text_file(file_path)
# Create output JSON filename (replace .txt with .json)
json_filename = os.path.splitext(filename)[0] + ".json"
json_output_path = os.path.join(TEXT_OUTPUT_DIR, json_filename)
# Write to JSON
with open(json_output_path, "w", encoding="utf-8") as json_file:
json.dump(text_data, json_file, indent=2)
processed_files += 1
print(f" Converted: {filename} -> {json_filename}")
return processed_files
def parse_dbr_file(file_path):
"""Parses a single .dbr file into a clean, sparse key-value dictionary."""
file_data = {}
@ -39,18 +102,18 @@ def parse_dbr_file(file_path):
return file_data
def main():
if not os.path.exists(VANILLA_DB_DIR):
print(f"Error: Vanilla database directory not found at: {VANILLA_DB_DIR}")
if not os.path.exists(VANILLA_RECORDS_DIR):
print(f"Error: Vanilla records directory not found at: {VANILLA_RECORDS_DIR}")
return
print(f"Starting database ingestion from: {VANILLA_DB_DIR}")
print(f"Starting database ingestion from: {VANILLA_RECORDS_DIR}")
print("Grouping files by directory level...")
processed_directories = 0
total_files_mapped = 0
# Walk the directory tree
for root, dirs, files in os.walk(VANILLA_DB_DIR):
for root, dirs, files in os.walk(VANILLA_RECORDS_DIR):
# Filter for only .dbr files in the current folder
dbr_files = [f for f in files if f.lower().endswith('.dbr')]
@ -66,7 +129,17 @@ def main():
# Keep track of the file even if it's completely empty after cleaning,
# so the compiler knows the file exists in vanilla.
directory_map[filename] = sparse_content
# Determine the relative path back to the base database directory
rel_path = os.path.relpath(root, VANILLA_DB_DIR)
# Reconstruct the standard internal game engine path format
# e.g., "records/skills/playerclass01/willtolive1.dbr"
normalized_game_key = os.path.join(rel_path, filename).replace(os.sep, "/")
# Save using the full normalized path as the dictionary key
directory_map[normalized_game_key] = sparse_content
total_files_mapped += 1
# Determine the relative path to recreate the mirror structure
@ -79,7 +152,7 @@ def main():
# Use the name of the parent folder as the JSON filename
# e.g., .../items/gearfeet/ becomes .../items/gearfeet/gearfeet.json
folder_name = os.path.basename(root) if rel_path != "." else "root"
json_output_path = os.path.join(target_output_dir, f"{folder_name}.json")
json_output_path = os.path.join(target_output_dir, f"records.json")
# Save out the consolidated directory map
with open(json_output_path, "w", encoding="utf-8") as json_file:
@ -87,9 +160,16 @@ def main():
processed_directories += 1
print(f"\nSuccess! Phase 1 Ingestion Complete.")
print(f"\nPhase 1 Complete (Records).")
print(f"Processed {processed_directories} directories.")
print(f"Mapped a total of {total_files_mapped} files into sparse JSON endpoints.")
# Phase 2: Ingest text files
text_files_processed = ingest_text_files()
print(f"\nPhase 2 Complete (Text Resources).")
print(f"Converted {text_files_processed} text files to JSON.")
print(f"\nSuccess! Full Ingestion Complete.")
if __name__ == "__main__":
main()