Create StatusUI
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11 changed files with 484 additions and 17 deletions
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@ -11,6 +11,8 @@ public class GolemChargeMCard : MonsterCard
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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yield return new WaitForSeconds(0.5f);
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BattleParticipant target = AIUtils.GetFarthestHero(monsterViewpoint, this.owner);
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DealDamageEffect damageEffect = new DealDamageEffect(target, 4);
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effectApplier.Apply(damageEffect);
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@ -10,11 +10,11 @@ public class GraniteDefenseMCard : MonsterCard
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(0.6f);
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foreach (BattleMonster monster in monsterViewpoint.Monsters) {
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if (monster != this.owner) {
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effectApplier.Apply(new BlockEffect(monster, 5));
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(0.3f);
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}
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}
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}
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