Create StatusUI
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11 changed files with 484 additions and 17 deletions
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@ -13,6 +13,7 @@ public class HeroInfoUI : MonoBehaviour
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public Text hpText;
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public GameObject blockGroup;
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public Text blockText;
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public StatusUI statusUI;
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private int renderedHP = -1;
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private int renderedMaxHP = -1;
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@ -26,6 +27,8 @@ public class HeroInfoUI : MonoBehaviour
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public void Init(GameObject sprite, BattleParticipant battleParticipant) {
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this.target = sprite;
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this.battleParticipant = battleParticipant;
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this.statusUI.Init(battleParticipant);
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}
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// Start is called before the first frame update
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47
Assets/Battle/UI/StatusUI.cs
Normal file
47
Assets/Battle/UI/StatusUI.cs
Normal file
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@ -0,0 +1,47 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StatusUI : MonoBehaviour
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{
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public Image backgroundImage;
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public Image stunImage;
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public Text turnsText;
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private BattleParticipant battleParticipant;
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public void Init(BattleParticipant battleParticipant) {
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this.battleParticipant = battleParticipant;
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this.battleParticipant.OnStatusChanged += this.NotifyBattleStatusChanged;
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}
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// Start is called before the first frame update
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void Start()
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{
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UpdateAppearance();
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}
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public void NotifyBattleStatusChanged(BattleParticipant updatedParticipant) {
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if (updatedParticipant != this.battleParticipant) {
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throw new System.InvalidOperationException(
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"NotifyBattleStatusChanged was notified about a different participant.");
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}
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UpdateAppearance();
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}
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private void UpdateAppearance() {
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int statusCount = 0;
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if (battleParticipant.HasStatus(BattleStatus.Stun)) {
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statusCount++;
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this.stunImage.enabled = true;
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this.turnsText.enabled = true;
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this.turnsText.text = "" + battleParticipant.GetStatusAmount(BattleStatus.Stun);
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} else {
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this.stunImage.enabled = false;
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11
Assets/Battle/UI/StatusUI.cs.meta
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Loading…
Add table
Add a link
Reference in a new issue