Add some art, fix UI anchors

This commit is contained in:
henriquenakashima 2020-09-26 15:57:58 -04:00
parent c31747bc19
commit 0ca4c3276d
22 changed files with 542 additions and 65 deletions

View file

@ -14,6 +14,7 @@ public class HandControls<BaseCardT> where BaseCardT : BaseCard
public delegate void CardClickedAction(BaseCardT card);
public event CardClickedAction OnCardClicked;
private BattleDeck<BaseCardT> deck;
private GameObject uiCanvas;
private GameObject cardPrefab;
private HandControlsPosition position;
@ -24,8 +25,9 @@ public class HandControls<BaseCardT> where BaseCardT : BaseCard
private int insightLevel;
private HandPlayability<BaseCardT> playability;
public HandControls(GameObject uiCanvas, GameObject cardPrefab, HandControlsPosition position,
public HandControls(BattleDeck<BaseCardT> deck, GameObject uiCanvas, GameObject cardPrefab, HandControlsPosition position,
TeamChoice team, int insightLevel, HandPlayability<BaseCardT> playability) {
this.deck = deck;
this.uiCanvas = uiCanvas;
this.cardPrefab = cardPrefab;
this.position = position;
@ -33,16 +35,13 @@ public class HandControls<BaseCardT> where BaseCardT : BaseCard
this.insightLevel = insightLevel;
this.playability = playability;
deck.OnHandPileChanged += this.UpdateState;
if (playability != null) {
playability.OnPlayabilityChanged += UpdateCardPlayability;
playability.OnPlayabilityChanged += this.UpdateState;
}
}
public void SetHand(List<BaseCardT> hand) {
this.hand = hand;
RenderHand();
}
private Vector3 CalculateHandCardPosition(int index, int count) {
const int SPACING = 8;
const int DELTA = BattleCardPrefabConstants.CARD_WIDTH + SPACING;
@ -89,6 +88,11 @@ public class HandControls<BaseCardT> where BaseCardT : BaseCard
int cardIndex = i;
cardUI.GetComponent<Button>().onClick.AddListener(delegate {OnCardClicked(card);});
}
}
private void UpdateState() {
this.hand = this.deck.GetHandPile().ToList();
RenderHand();
UpdateCardPlayability();
}