DealDamageEffect know how much was really dealt

This commit is contained in:
henriquenakashima 2020-09-19 22:58:23 -04:00
parent 8423a2a87a
commit 169210efbe
4 changed files with 15 additions and 7 deletions

View file

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
public interface IBattleEffectResolver {
void DealDamage(DealDamageEffect effect);
int DealDamage(DealDamageEffect effect);
void AddBlock(BattleParticipant target, int amount);
void IncreaseHeroMaxEnergy(int delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);