DealDamageEffect know how much was really dealt
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4 changed files with 15 additions and 7 deletions
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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public interface IBattleEffectResolver {
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void DealDamage(DealDamageEffect effect);
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int DealDamage(DealDamageEffect effect);
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void AddBlock(BattleParticipant target, int amount);
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void IncreaseHeroMaxEnergy(int delta);
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void IncreaseMaxHP(IncreaseMaxHPEffect effect);
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