Start with 6, draw 3, discard to 3

This commit is contained in:
henriquenakashima 2020-10-04 22:12:51 -04:00
parent eb51ebace0
commit 2190070fee

View file

@ -141,8 +141,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
private IEnumerator RunBattleRounds() {
if (STABLE_HAND_STYLE) {
this.heroDeck.DrawCards(7);
this.monsterDeck.DrawCards(7);
this.heroDeck.DrawCards(6);
this.monsterDeck.DrawCards(6);
}
while (true) {
@ -160,8 +160,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
if (STABLE_HAND_STYLE) {
if (this.state.Round > 1) {
this.heroDeck.DrawCards(2);
this.monsterDeck.DrawCards(2);
this.heroDeck.DrawCards(3);
this.monsterDeck.DrawCards(3);
}
} else {
this.heroDeck.DrawCards(5);
@ -201,7 +201,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
// End of hero turn
if (STABLE_HAND_STYLE) {
this.heroDeck.DiscardInExcessOf(7);
this.heroDeck.DiscardInExcessOf(3);
} else {
this.heroDeck.DiscardHand();
}
@ -246,7 +246,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
// End of monster turn
if (STABLE_HAND_STYLE) {
this.monsterDeck.DiscardInExcessOf(7);
this.monsterDeck.DiscardInExcessOf(3);
} else {
this.monsterDeck.DiscardHand();
}