Implement OilOfSharpness

This commit is contained in:
henriquenakashima 2020-10-09 01:43:37 -04:00
parent 2190070fee
commit 31cb8fe4c0
45 changed files with 604 additions and 21 deletions

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuffParticipantEffect : IBattleEffect
{
private BattleParticipant mParticipant;
private BuffType mType;
private BuffDuration mDuration;
private int mAmount;
public BuffParticipantEffect(BattleParticipant participant, BuffType type, int amount, BuffDuration duration) {
mParticipant = participant;
mType = type;
mAmount = amount;
mDuration = duration;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.BuffParticipant(this);
}
public BattleParticipant Participant {get => mParticipant;}
public BuffType Type {get => mType;}
public BuffDuration Duration {get => mDuration;}
public int Amount {get => mAmount;}
}

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@ -4,11 +4,13 @@ using UnityEngine;
public class DealDamageEffect : IBattleEffect
{
private BattleParticipant source;
private BattleParticipant target;
private int amount;
private int amountDealt;
public DealDamageEffect(BattleParticipant target, int amount) {
public DealDamageEffect(BattleParticipant source, BattleParticipant target, int amount) {
this.source = source;
this.target = target;
this.amount = amount;
}
@ -17,6 +19,7 @@ public class DealDamageEffect : IBattleEffect
this.amountDealt = resolver.DealDamage(this);
}
public BattleParticipant Source {get => this.source;}
public BattleParticipant Target {get => this.target;}
public int Amount {get => this.amount;}
public int AmountDealt {get => this.amountDealt;}

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class DefaultEffect : IBattleEffect
{
private DefaultHeroCard mCard;
public DefaultEffect(DefaultHeroCard card) {
mCard = card;
}
public void Apply(IBattleEffectResolver resolver) {
resolver.SetupDefault(this);
}
public DefaultHeroCard Card {get => mCard;}
}

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