Initial import

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henriquenakashima 2020-09-17 22:52:50 -04:00
parent 71fb5e578f
commit 3cb9eb5031
69 changed files with 4197 additions and 0 deletions

8
Assets/Battle.meta Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BatMonster : BattleMonster
{
public BatMonster() {
this.displayName = "Bat";
this.maxHP = 10;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattleController : MonoBehaviour
{
public HeroId[] heroIds;
public MonsterId[] monsterIds;
public HeroInfoUI heroUIPrefab;
public GameObject uiCanvas;
public BattleHero[] heroes;
private GameObject[] heroSprites;
private HeroInfoUI[] heroUIs;
public BattleMonster[] monsters;
private GameObject[] monsterSprites;
private HeroInfoUI[] monsterUIs;
// Start is called before the first frame update
void Start()
{
heroes = new BattleHero[3];
heroSprites = new GameObject[3];
heroUIs = new HeroInfoUI[3];
for (int i = 0; i < 3; i++) {
HeroId id = heroIds[i];
heroes[i] = new BattleHero(id);
heroes[i].init();
heroSprites[i] = HeroDatabase.createHeroSprite(id);
heroSprites[i].name = "Hero" + i + "_Sprite";
heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
heroUIs[i].target = heroSprites[i];
heroUIs[i].battleParticipant = heroes[i];
}
monsters = new BattleMonster[3];
monsterSprites = new GameObject[3];
monsterUIs = new HeroInfoUI[3];
for (int i = 0; i < 3; i++) {
MonsterId id = monsterIds[i];
monsters[i] = MonsterDatabase.createMonsterScript(id);
monsters[i].init();
monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
monsterSprites[i].name = "Monster" + i + "_Sprite";
monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
monsterUIs[i].target = monsterSprites[i];
monsterUIs[i].battleParticipant = monsters[i];
}
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattleHero: BattleParticipant
{
public BattleHero(HeroId id) {
switch (id)
{
case HeroId.Alchemist:
this.displayName = "Alex";
this.maxHP = 10;
break;
case HeroId.Brute:
this.displayName = "Brian";
this.maxHP = 10;
break;
case HeroId.Shaman:
this.displayName = "Slug";
this.maxHP = 12;
break;
default:
throw new System.ArgumentException("HeroId unknown", "id");
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattleMonster: BattleParticipant
{
public BattleMonster() {
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BattleParticipant
{
protected string displayName;
protected int hp;
protected int maxHP;
public string getDisplayName() {
return this.displayName;
}
public int getHP() {
return this.hp;
}
public int geMaxHP() {
return this.maxHP;
}
public void init() {
this.hp = this.maxHP;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GolemMonster : BattleMonster
{
public GolemMonster() {
this.displayName = "Golem";
this.maxHP = 16;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum HeroId {
Alchemist,
Brute,
Shaman,
}
public class HeroDatabase
{
private static Dictionary<HeroId, string> SPRITE_NAMES = new Dictionary<HeroId, string> {
{HeroId.Alchemist, "AlchemistSprite"},
{HeroId.Brute, "BruteSprite"},
{HeroId.Shaman, "ShamanSprite"},
};
public static GameObject createHeroSprite(HeroId id) {
GameObject spritePrefab = (GameObject) Resources.Load<GameObject>("HeroImages/" + SPRITE_NAMES[id]);
if (spritePrefab == null) {
throw new System.ArgumentException("No sprite for HeroId", "id");
}
return GameObject.Instantiate(spritePrefab);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeroInfoUI : MonoBehaviour
{
public GameObject target;
public BattleParticipant battleParticipant;
public Text nameText;
public Image healthBarBgImage;
public Image healthBarFgImage;
private Camera mainCamera;
// Start is called before the first frame update
void Start()
{
this.mainCamera = Camera.main;
this.nameText.text = this.battleParticipant.getDisplayName();
}
// Update is called once per frame
void Update()
{
Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
transform.position = targetPos;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum MonsterId {
Bat,
Golem,
}
public class MonsterDatabase
{
private static Dictionary<MonsterId, string> SPRITE_NAMES = new Dictionary<MonsterId, string> {
{MonsterId.Bat, "BatSprite"},
{MonsterId.Golem, "GolemSprite"},
};
public static BattleMonster createMonsterScript(MonsterId id) {
switch (id)
{
case MonsterId.Bat:
return new BatMonster();
case MonsterId.Golem:
return new GolemMonster();
default:
throw new System.ArgumentException("MonsterId unknown", "id");
}
}
public static GameObject createMonsterSprite(MonsterId id) {
GameObject spritePrefab = (GameObject) Resources.Load<GameObject>("MonsterImages/" + SPRITE_NAMES[id]);
if (spritePrefab == null) {
throw new System.ArgumentException("No sprite for MonsterId", "id");
}
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