Initial import
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11
Assets/Battle/BatMonster.cs
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11
Assets/Battle/BatMonster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BatMonster : BattleMonster
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{
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public BatMonster() {
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this.displayName = "Bat";
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this.maxHP = 10;
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}
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}
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11
Assets/Battle/BatMonster.cs.meta
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11
Assets/Battle/BatMonster.cs.meta
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66
Assets/Battle/BattleController.cs
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66
Assets/Battle/BattleController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleController : MonoBehaviour
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{
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public HeroId[] heroIds;
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public MonsterId[] monsterIds;
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public HeroInfoUI heroUIPrefab;
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public GameObject uiCanvas;
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public BattleHero[] heroes;
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private GameObject[] heroSprites;
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private HeroInfoUI[] heroUIs;
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public BattleMonster[] monsters;
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private GameObject[] monsterSprites;
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private HeroInfoUI[] monsterUIs;
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// Start is called before the first frame update
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void Start()
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{
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heroes = new BattleHero[3];
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heroSprites = new GameObject[3];
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heroUIs = new HeroInfoUI[3];
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for (int i = 0; i < 3; i++) {
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HeroId id = heroIds[i];
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heroes[i] = new BattleHero(id);
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heroes[i].init();
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heroSprites[i] = HeroDatabase.createHeroSprite(id);
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
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heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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heroUIs[i].target = heroSprites[i];
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heroUIs[i].battleParticipant = heroes[i];
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}
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monsters = new BattleMonster[3];
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monsterSprites = new GameObject[3];
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monsterUIs = new HeroInfoUI[3];
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for (int i = 0; i < 3; i++) {
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MonsterId id = monsterIds[i];
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monsters[i] = MonsterDatabase.createMonsterScript(id);
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monsters[i].init();
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monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
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monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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monsterUIs[i].target = monsterSprites[i];
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monsterUIs[i].battleParticipant = monsters[i];
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Battle/BattleController.cs.meta
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11
Assets/Battle/BattleController.cs.meta
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26
Assets/Battle/BattleHero.cs
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26
Assets/Battle/BattleHero.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleHero: BattleParticipant
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{
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public BattleHero(HeroId id) {
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switch (id)
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{
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case HeroId.Alchemist:
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this.displayName = "Alex";
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this.maxHP = 10;
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break;
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case HeroId.Brute:
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this.displayName = "Brian";
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this.maxHP = 10;
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break;
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case HeroId.Shaman:
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this.displayName = "Slug";
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this.maxHP = 12;
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break;
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default:
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throw new System.ArgumentException("HeroId unknown", "id");
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}
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}
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}
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11
Assets/Battle/BattleHero.cs.meta
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11
Assets/Battle/BattleHero.cs.meta
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9
Assets/Battle/BattleMonster.cs
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9
Assets/Battle/BattleMonster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleMonster: BattleParticipant
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{
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public BattleMonster() {
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}
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}
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11
Assets/Battle/BattleMonster.cs.meta
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11
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26
Assets/Battle/BattleParticipant.cs
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26
Assets/Battle/BattleParticipant.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleParticipant
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{
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protected string displayName;
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protected int hp;
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protected int maxHP;
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public string getDisplayName() {
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return this.displayName;
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}
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public int getHP() {
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return this.hp;
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}
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public int geMaxHP() {
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return this.maxHP;
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}
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public void init() {
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this.hp = this.maxHP;
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}
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}
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11
Assets/Battle/BattleParticipant.cs.meta
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11
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497
Assets/Battle/BattleScene.unity
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497
Assets/Battle/BattleScene.unity
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7
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7
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11
Assets/Battle/GolemMonster.cs
Normal file
11
Assets/Battle/GolemMonster.cs
Normal file
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|
@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GolemMonster : BattleMonster
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{
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public GolemMonster() {
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this.displayName = "Golem";
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}
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11
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11
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27
Assets/Battle/HeroDatabase.cs
Normal file
27
Assets/Battle/HeroDatabase.cs
Normal file
|
|
@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum HeroId {
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Alchemist,
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Brute,
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Shaman,
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}
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public class HeroDatabase
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{
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private static Dictionary<HeroId, string> SPRITE_NAMES = new Dictionary<HeroId, string> {
|
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{HeroId.Alchemist, "AlchemistSprite"},
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{HeroId.Brute, "BruteSprite"},
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{HeroId.Shaman, "ShamanSprite"},
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};
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public static GameObject createHeroSprite(HeroId id) {
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GameObject spritePrefab = (GameObject) Resources.Load<GameObject>("HeroImages/" + SPRITE_NAMES[id]);
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if (spritePrefab == null) {
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throw new System.ArgumentException("No sprite for HeroId", "id");
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}
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return GameObject.Instantiate(spritePrefab);
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11
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11
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29
Assets/Battle/HeroInfoUI.cs
Normal file
29
Assets/Battle/HeroInfoUI.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.UI;
|
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|
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public class HeroInfoUI : MonoBehaviour
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{
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public GameObject target;
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public BattleParticipant battleParticipant;
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public Text nameText;
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public Image healthBarBgImage;
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public Image healthBarFgImage;
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void Start()
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{
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this.nameText.text = this.battleParticipant.getDisplayName();
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void Update()
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11
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319
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319
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Normal file
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7
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37
Assets/Battle/MonsterDatabase.cs
Normal file
37
Assets/Battle/MonsterDatabase.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum MonsterId {
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Bat,
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Golem,
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public static BattleMonster createMonsterScript(MonsterId id) {
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switch (id)
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{
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case MonsterId.Bat:
|
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if (spritePrefab == null) {
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11
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92
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Loading…
Add table
Add a link
Reference in a new issue