Implement TargetingPolicy, Cover can only target other allies

This commit is contained in:
henriquenakashima 2020-09-19 16:02:38 -04:00
parent 611601934d
commit 3e0004d4cb
21 changed files with 151 additions and 26 deletions

View file

@ -4,12 +4,13 @@ using UnityEngine;
public class CardCrashingPunch : BaseCard
{
public CardCrashingPunch() : base(CardId.CrashingPunch, "Crashing Punch", 3, CardType.Action, "Deals 3 damage to target.") {
public CardCrashingPunch(BattleParticipant owner)
: base(owner, CardId.CrashingPunch, "Crashing Punch", 3, CardType.Action,
"Deals 3 damage to target.") {
}
public override IEnumerator Use(BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting();
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
Debug.Log("Punching " + target);