Write on screen during story
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4 changed files with 296 additions and 5 deletions
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@ -4,8 +4,9 @@ using UnityEngine;
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public class Scene_Chapter1_Cave: StoryScene
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public class Scene_Chapter1_Cave: StoryScene
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{
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{
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public override IEnumerator Play() {
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public override IEnumerator Play(StoryController storyController) {
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Debug.Log("OMG monsters!");
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Debug.Log("OMG monsters!");
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storyController.storyText.text = "OMG monsters!";
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yield return new WaitForSeconds(2f);
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yield return new WaitForSeconds(2f);
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BattleParameters battleParameters = BuildBattleGolemBats();
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BattleParameters battleParameters = BuildBattleGolemBats();
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@ -15,7 +16,7 @@ public class Scene_Chapter1_Cave: StoryScene
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private BattleParameters BuildBattleGolemBats() {
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private BattleParameters BuildBattleGolemBats() {
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BattleParameters battleParameters = new BattleParameters();
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BattleParameters battleParameters = new BattleParameters();
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PartyManager.SetupBattleParameters(battleParameters);
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PartyManager.SetupBattleParameters(battleParameters);
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MonsterId[] monsterIds = new MonsterId[3] {
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MonsterId[] monsterIds = new MonsterId[3] {
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MonsterId.Golem,
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MonsterId.Golem,
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MonsterId.Bat,
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MonsterId.Bat,
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@ -1,16 +1,19 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryController : MonoBehaviour
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public class StoryController : MonoBehaviour
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{
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{
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public Text storyText;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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// TODO: Read which scene should be loaded.
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// TODO: Read which scene should be loaded.
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StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave);
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StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave);
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StartCoroutine(scene.Play());
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StartCoroutine(scene.Play(this));
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -4,5 +4,5 @@ using UnityEngine;
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public abstract class StoryScene
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public abstract class StoryScene
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{
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{
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public abstract IEnumerator Play();
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public abstract IEnumerator Play(StoryController storyController);
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}
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}
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m_GameObject: {fileID: 2038949358}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 3
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue