Rename CardFoo to FooHCard
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621069fd71
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12 changed files with 15 additions and 16 deletions
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@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CardCover : HeroCard
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public class CoverHCard : HeroCard
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{
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{
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public CardCover(BattleParticipant owner)
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public CoverHCard(BattleParticipant owner)
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: base(owner, HCardId.Cover, "Cover", 1, CardType.Skill,
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: base(owner, HCardId.Cover, "Cover", 1, CardType.Skill,
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"Block 3 damage on another target ally.") {
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"Block 3 damage on another target ally.") {
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@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CardCrashingPunch : HeroCard
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public class CrashingPunchHCard : HeroCard
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{
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{
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public CardCrashingPunch(BattleParticipant owner)
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public CrashingPunchHCard(BattleParticipant owner)
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: base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
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: base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
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"Deals 3 damage to target.") {
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"Deals 3 damage to target.") {
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}
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}
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@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CardLightningStrike : HeroCard
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public class LightningStrikeHCard : HeroCard
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{
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{
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public CardLightningStrike(BattleParticipant owner)
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public LightningStrikeHCard(BattleParticipant owner)
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: base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack,
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: base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack,
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"Deals 3 damage to target.") {
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"Deals 3 damage to target.") {
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}
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}
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@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CardScarring : HeroCard
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public class ScarringHCard : HeroCard
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{
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{
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public CardScarring(BattleParticipant owner)
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public ScarringHCard(BattleParticipant owner)
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: base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill,
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: base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill,
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"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
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"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
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}
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}
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@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CardThunderstorm : HeroCard
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public class ThunderstormHCard : HeroCard
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{
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{
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public CardThunderstorm(BattleParticipant owner)
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public ThunderstormHCard(BattleParticipant owner)
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: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
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: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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}
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}
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@ -37,15 +37,15 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
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switch (heroCardId)
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switch (heroCardId)
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{
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{
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case HCardId.CrashingPunch:
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case HCardId.CrashingPunch:
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return new CardCrashingPunch(owner);
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return new CrashingPunchHCard(owner);
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case HCardId.Cover:
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case HCardId.Cover:
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return new CardCover(owner);
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return new CoverHCard(owner);
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case HCardId.LightningStrike:
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case HCardId.LightningStrike:
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return new CardLightningStrike(owner);
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return new LightningStrikeHCard(owner);
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case HCardId.Scarring:
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case HCardId.Scarring:
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return new CardScarring(owner);
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return new ScarringHCard(owner);
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case HCardId.Thunderstorm:
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case HCardId.Thunderstorm:
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return new CardThunderstorm(owner);
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return new ThunderstormHCard(owner);
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case HCardId.Meditate:
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case HCardId.Meditate:
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return new MeditateHCard(owner);
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return new MeditateHCard(owner);
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default:
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default:
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1
TODO.txt
1
TODO.txt
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@ -2,4 +2,3 @@
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- Make hero cards be used in sequence Coroutines, not in parallel
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- Make hero cards be used in sequence Coroutines, not in parallel
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- Do not Highlight unusable cards
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- Do not Highlight unusable cards
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- Dim unusable cards
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- Dim unusable cards
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- Rename HCard classes
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