Rename CardFoo to FooHCard

This commit is contained in:
henriquenakashima 2020-09-24 00:38:19 -04:00
parent 621069fd71
commit b5c900aa24
12 changed files with 15 additions and 16 deletions

View file

@ -2,9 +2,9 @@
using System.Collections.Generic;
using UnityEngine;
public class CardCover : HeroCard
public class CoverHCard : HeroCard
{
public CardCover(BattleParticipant owner)
public CoverHCard(BattleParticipant owner)
: base(owner, HCardId.Cover, "Cover", 1, CardType.Skill,
"Block 3 damage on another target ally.") {

View file

@ -2,9 +2,9 @@
using System.Collections.Generic;
using UnityEngine;
public class CardCrashingPunch : HeroCard
public class CrashingPunchHCard : HeroCard
{
public CardCrashingPunch(BattleParticipant owner)
public CrashingPunchHCard(BattleParticipant owner)
: base(owner, HCardId.CrashingPunch, "Crashing Punch", 3, CardType.Attack,
"Deals 3 damage to target.") {
}

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@ -2,9 +2,9 @@
using System.Collections.Generic;
using UnityEngine;
public class CardLightningStrike : HeroCard
public class LightningStrikeHCard : HeroCard
{
public CardLightningStrike(BattleParticipant owner)
public LightningStrikeHCard(BattleParticipant owner)
: base(owner, HCardId.LightningStrike, "Lightning Strike", 2, CardType.Attack,
"Deals 3 damage to target.") {
}

View file

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardScarring : HeroCard
public class ScarringHCard : HeroCard
{
public CardScarring(BattleParticipant owner)
public ScarringHCard(BattleParticipant owner)
: base(owner, HCardId.Scarring, "Scarring", 2, CardType.Skill,
"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
}

View file

@ -2,9 +2,9 @@
using System.Collections.Generic;
using UnityEngine;
public class CardThunderstorm : HeroCard
public class ThunderstormHCard : HeroCard
{
public CardThunderstorm(BattleParticipant owner)
public ThunderstormHCard(BattleParticipant owner)
: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
}

View file

@ -37,15 +37,15 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
switch (heroCardId)
{
case HCardId.CrashingPunch:
return new CardCrashingPunch(owner);
return new CrashingPunchHCard(owner);
case HCardId.Cover:
return new CardCover(owner);
return new CoverHCard(owner);
case HCardId.LightningStrike:
return new CardLightningStrike(owner);
return new LightningStrikeHCard(owner);
case HCardId.Scarring:
return new CardScarring(owner);
return new ScarringHCard(owner);
case HCardId.Thunderstorm:
return new CardThunderstorm(owner);
return new ThunderstormHCard(owner);
case HCardId.Meditate:
return new MeditateHCard(owner);
default:

View file

@ -2,4 +2,3 @@
- Make hero cards be used in sequence Coroutines, not in parallel
- Do not Highlight unusable cards
- Dim unusable cards
- Rename HCard classes