IBattleEffectResolver takes in the effects as params
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6 changed files with 43 additions and 33 deletions
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@ -5,9 +5,10 @@ using UnityEngine;
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public interface IBattleEffectResolver {
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int DealDamage(DealDamageEffect effect);
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int Heal(HealEffect effect);
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void AddBlock(BattleParticipant target, int amount);
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void IncreaseHeroMaxEnergy(int delta);
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void AddBlock(BlockEffect effect);
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void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
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void IncreaseMaxHP(IncreaseMaxHPEffect effect);
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void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
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void AcquireHeroCards(AcquireCardsEffect effect);
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void ArmDamageTrigger(DamageTrigger damageTrigger);
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}
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