IBattleEffectResolver takes in the effects as params

This commit is contained in:
henriquenakashima 2020-09-20 11:58:35 -04:00
parent 8b539e1b5c
commit c2e8b526b6
6 changed files with 43 additions and 33 deletions

View file

@ -5,9 +5,10 @@ using UnityEngine;
public interface IBattleEffectResolver {
int DealDamage(DealDamageEffect effect);
int Heal(HealEffect effect);
void AddBlock(BattleParticipant target, int amount);
void IncreaseHeroMaxEnergy(int delta);
void AddBlock(BlockEffect effect);
void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
void IncreaseMaxHP(IncreaseMaxHPEffect effect);
void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
void AcquireHeroCards(AcquireCardsEffect effect);
void ArmDamageTrigger(DamageTrigger damageTrigger);
}