Add delay while enemies act
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1 changed files with 4 additions and 0 deletions
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@ -168,6 +168,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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}
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}
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private IEnumerator RunMonsterTurn() {
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private IEnumerator RunMonsterTurn() {
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yield return new WaitForSeconds(0.5f);
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// Start of monster turn
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// Start of monster turn
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if (this.maxMEnergy < 9) {
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if (this.maxMEnergy < 9) {
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this.maxMEnergy++;
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this.maxMEnergy++;
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@ -217,6 +219,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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} else {
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} else {
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this.monsterDeck.MoveCardToDiscard(card);
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this.monsterDeck.MoveCardToDiscard(card);
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}
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}
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yield return new WaitForSeconds(0.5f);
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}
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}
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public void NotifyHeroTurnPassed() {
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public void NotifyHeroTurnPassed() {
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