Add delay while enemies act

This commit is contained in:
henriquenakashima 2020-09-20 14:30:55 -04:00
parent c7d2302326
commit ca16846f2a

View file

@ -168,6 +168,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
} }
private IEnumerator RunMonsterTurn() { private IEnumerator RunMonsterTurn() {
yield return new WaitForSeconds(0.5f);
// Start of monster turn // Start of monster turn
if (this.maxMEnergy < 9) { if (this.maxMEnergy < 9) {
this.maxMEnergy++; this.maxMEnergy++;
@ -217,6 +219,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
} else { } else {
this.monsterDeck.MoveCardToDiscard(card); this.monsterDeck.MoveCardToDiscard(card);
} }
yield return new WaitForSeconds(0.5f);
} }
public void NotifyHeroTurnPassed() { public void NotifyHeroTurnPassed() {