Layout participant sprites better

This commit is contained in:
henriquenakashima 2020-09-19 17:32:09 -04:00
parent 6724d2b5c5
commit d67a7372c9

View file

@ -39,7 +39,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
heroSprites[i] = HeroDatabase.createHeroSprite(id);
heroSprites[i].name = "Hero" + i + "_Sprite";
heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
heroSprites[i].transform.position = new Vector3(-1 + -3 + 3 * i, 0, 0);
BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
bps.Init(battlePlayerControls, heroes[i]);
bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;
@ -59,7 +59,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
monsterSprites[i] = MonsterDatabase.createMonsterSprite(id);
monsterSprites[i].name = "Monster" + i + "_Sprite";
monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
monsterSprites[i].transform.position = new Vector3(+1 + -3 + 3 * i, 3, 0);
BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
bps.Init(battlePlayerControls, monsters[i]);
bps.OnSpriteClicked += battlePlayerControls.NotifyParticipantSpriteClicked;