HP Bar shows right percentage
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parent
6405508376
commit
ea5108b0f5
4 changed files with 17 additions and 10 deletions
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@ -35,8 +35,7 @@ public class BattleController : MonoBehaviour
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heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
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heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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heroUIs[i].target = heroSprites[i];
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heroUIs[i].battleParticipant = heroes[i];
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heroUIs[i].Init(heroSprites[i], heroes[i]);
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}
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monsters = new BattleMonster[3];
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@ -53,8 +52,7 @@ public class BattleController : MonoBehaviour
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monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
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monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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monsterUIs[i].target = monsterSprites[i];
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monsterUIs[i].battleParticipant = monsters[i];
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monsterUIs[i].Init(monsterSprites[i], monsters[i]);
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}
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}
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@ -16,7 +16,7 @@ public class BattleParticipant
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return this.hp;
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}
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public int geMaxHP() {
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public int getMaxHP() {
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return this.maxHP;
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}
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@ -385,7 +385,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -490, y: -245.5}
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m_AnchoredPosition: {x: -490, y: -279}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &527589755
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@ -414,13 +414,13 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 0
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: New Text
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m_Text: 'Energy left: 3/3'
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--- !u!222 &527589756
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -5,14 +5,19 @@ using UnityEngine.UI;
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public class HeroInfoUI : MonoBehaviour
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{
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public GameObject target;
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public BattleParticipant battleParticipant;
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protected GameObject target;
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protected BattleParticipant battleParticipant;
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public Text nameText;
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public Image healthBarBgImage;
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public Image healthBarFgImage;
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private Camera mainCamera;
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public void Init(GameObject sprite, BattleParticipant battleParticipant) {
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this.target = sprite;
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this.battleParticipant = battleParticipant;
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}
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// Start is called before the first frame update
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void Start()
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{
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@ -25,5 +30,9 @@ public class HeroInfoUI : MonoBehaviour
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{
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Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
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transform.position = targetPos;
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int hp = battleParticipant.getHP();
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int maxHP = battleParticipant.getMaxHP();
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healthBarFgImage.fillAmount = ((float) hp) / maxHP;
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}
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}
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