Simplify OnParticipantSpriteClicked setup
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2 changed files with 9 additions and 9 deletions
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@ -35,9 +35,8 @@ public class BattleController : MonoBehaviour
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].name = "Hero" + i + "_Sprite";
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heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
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heroSprites[i].transform.position = new Vector3(-6 + 6 * i, 0, 0);
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BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
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BattleParticipantSprite bps = heroSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls);
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bps.Init(battlePlayerControls, heroes[i]);
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BattleParticipant participant = heroes[i];
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bps.OnSpriteClicked += battlePlayerControls.OnParticipantSpriteClicked;
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bps.OnSpriteClicked += delegate() {battlePlayerControls.OnParticipantSpriteClicked(participant);};
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heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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heroUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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heroUIs[i].Init(heroSprites[i], heroes[i]);
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heroUIs[i].Init(heroSprites[i], heroes[i]);
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@ -56,9 +55,8 @@ public class BattleController : MonoBehaviour
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].name = "Monster" + i + "_Sprite";
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monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
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monsterSprites[i].transform.position = new Vector3(-6 + 6 * i, 3, 0);
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BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
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BattleParticipantSprite bps = monsterSprites[i].AddComponent<BattleParticipantSprite>();
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bps.Init(battlePlayerControls);
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bps.Init(battlePlayerControls, monsters[i]);
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BattleParticipant participant = monsters[i];
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bps.OnSpriteClicked += battlePlayerControls.OnParticipantSpriteClicked;
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bps.OnSpriteClicked += delegate() {battlePlayerControls.OnParticipantSpriteClicked(participant);};
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monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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monsterUIs[i] = (HeroInfoUI) Instantiate(heroUIPrefab.gameObject, uiCanvas.transform).GetComponent(typeof(HeroInfoUI));
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monsterUIs[i].Init(monsterSprites[i], monsters[i]);
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monsterUIs[i].Init(monsterSprites[i], monsters[i]);
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@ -4,13 +4,15 @@ using UnityEngine;
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public class BattleParticipantSprite : MonoBehaviour
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public class BattleParticipantSprite : MonoBehaviour
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{
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{
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public delegate void SpriteClickedAction();
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public delegate void SpriteClickedAction(BattleParticipant participant);
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public event SpriteClickedAction OnSpriteClicked;
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public event SpriteClickedAction OnSpriteClicked;
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private BattlePlayerControls playerControls;
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private BattlePlayerControls playerControls;
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private BattleParticipant participant;
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public void Init(BattlePlayerControls playerControls) {
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public void Init(BattlePlayerControls playerControls, BattleParticipant participant) {
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this.playerControls = playerControls;
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this.playerControls = playerControls;
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this.participant = participant;
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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@ -27,7 +29,7 @@ public class BattleParticipantSprite : MonoBehaviour
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void OnMouseDown() {
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void OnMouseDown() {
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Debug.Log("Clicked " + this.name);
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Debug.Log("Clicked " + this.name);
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OnSpriteClicked();
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OnSpriteClicked(participant);
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}
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}
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private Color savedColor;
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private Color savedColor;
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