henriquenakashima
|
ceb46f98b2
|
Implement Meditate
|
2020-09-22 01:09:20 -04:00 |
|
henriquenakashima
|
03ca23d484
|
Create StatusUI
|
2020-09-20 22:45:42 -04:00 |
|
henriquenakashima
|
dd9b360bfc
|
Implement GraniteDefense
|
2020-09-20 22:09:53 -04:00 |
|
henriquenakashima
|
ef9ec43c8a
|
Implement statuses, GolemCharge, GolemBerserk, stun
|
2020-09-20 22:02:34 -04:00 |
|
henriquenakashima
|
caf782c884
|
Add more card ids
|
2020-09-20 19:02:06 -04:00 |
|
henriquenakashima
|
8c641f5524
|
Check win and loss states
|
2020-09-20 16:45:50 -04:00 |
|
henriquenakashima
|
adc84f9aba
|
Only alive participants can act
|
2020-09-20 16:02:13 -04:00 |
|
henriquenakashima
|
a5a96edf25
|
GolemFist should cost 3
|
2020-09-20 15:46:49 -04:00 |
|
henriquenakashima
|
d1af817bc6
|
Implement GolemFist
|
2020-09-20 15:45:59 -04:00 |
|
henriquenakashima
|
4ca7b7537a
|
Add monster energy indicator
|
2020-09-20 15:26:18 -04:00 |
|
henriquenakashima
|
537538a6ca
|
Implement insight level
|
2020-09-20 14:37:51 -04:00 |
|
henriquenakashima
|
ca16846f2a
|
Add delay while enemies act
|
2020-09-20 14:30:55 -04:00 |
|
henriquenakashima
|
c7d2302326
|
Draw monster hand
|
2020-09-20 14:28:10 -04:00 |
|
henriquenakashima
|
fb453702ba
|
Make HeroHandControls into generic HandControls
|
2020-09-20 14:17:54 -04:00 |
|
henriquenakashima
|
5456958651
|
Cleanup root from HeroHandControls
|
2020-09-20 14:13:14 -04:00 |
|
henriquenakashima
|
57dbe84b3d
|
Refactor HeroHandControls out of BattlePlayerControls
|
2020-09-20 14:12:04 -04:00 |
|
henriquenakashima
|
c0afc58c01
|
Move things to make space for monster hand
|
2020-09-20 14:00:49 -04:00 |
|
henriquenakashima
|
6135ea1b24
|
Restructure battle with Coroutines, monsters play from hand
|
2020-09-20 13:54:14 -04:00 |
|
henriquenakashima
|
28db788635
|
Create BattleController#monsterDeck
|
2020-09-20 13:34:42 -04:00 |
|
henriquenakashima
|
de072a80f7
|
Convert HeroDeck into BattleDeck<HeroCard>
|
2020-09-20 12:17:04 -04:00 |
|
henriquenakashima
|
c2e8b526b6
|
IBattleEffectResolver takes in the effects as params
|
2020-09-20 11:58:35 -04:00 |
|
henriquenakashima
|
8b539e1b5c
|
VampireFangs targets hero with highest HP
|
2020-09-19 23:47:21 -04:00 |
|
henriquenakashima
|
c34b065ff5
|
Use VampireFangs instead of flat 2 damage
|
2020-09-19 23:35:47 -04:00 |
|
henriquenakashima
|
cce0b2891c
|
Create MonsterCard
|
2020-09-19 23:25:42 -04:00 |
|
henriquenakashima
|
169210efbe
|
DealDamageEffect know how much was really dealt
|
2020-09-19 22:58:23 -04:00 |
|
henriquenakashima
|
8423a2a87a
|
Remove TODO from Scarring
|
2020-09-19 22:50:20 -04:00 |
|
henriquenakashima
|
be15f77a34
|
Split CardsHeroes and CardsMonsters
|
2020-09-19 22:44:07 -04:00 |
|
henriquenakashima
|
265c24ea1c
|
Implement Triggers and Scarring
|
2020-09-19 22:42:51 -04:00 |
|
henriquenakashima
|
cbc8c8b6cd
|
DealDamage and AddBlock are effects
|
2020-09-19 21:33:32 -04:00 |
|
henriquenakashima
|
8b33f3ff5a
|
Show cards in PlayArea
|
2020-09-19 21:18:27 -04:00 |
|
henriquenakashima
|
d67a7372c9
|
Layout participant sprites better
|
2020-09-19 17:32:09 -04:00 |
|
henriquenakashima
|
6724d2b5c5
|
Split Action into Attack and Skill
|
2020-09-19 17:30:40 -04:00 |
|
henriquenakashima
|
1e8d3bb068
|
Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
|
2020-09-19 17:26:14 -04:00 |
|
henriquenakashima
|
60afd791dd
|
Fix able to target illegal targets
|
2020-09-19 16:59:48 -04:00 |
|
henriquenakashima
|
00448fe919
|
Implement BattleEffects, add Thunderstorm
|
2020-09-19 16:58:14 -04:00 |
|
henriquenakashima
|
fc427bd276
|
Max energy increases with turns
|
2020-09-19 16:12:35 -04:00 |
|
henriquenakashima
|
abf17d8d14
|
Reorganize Assets/Battle
|
2020-09-19 16:06:08 -04:00 |
|
henriquenakashima
|
3e0004d4cb
|
Implement TargetingPolicy, Cover can only target other allies
|
2020-09-19 16:02:38 -04:00 |
|
henriquenakashima
|
611601934d
|
Create SingleTargeting
|
2020-09-19 15:30:41 -04:00 |
|
henriquenakashima
|
05fee309c3
|
DrawPileUI and DiscardPileUI
|
2020-09-19 14:06:36 -04:00 |
|
henriquenakashima
|
567b732f85
|
Create HeroDeck with state of cards
|
2020-09-19 13:52:16 -04:00 |
|
henriquenakashima
|
967c871ed9
|
Move EnergyUI into Battle/
|
2020-09-19 00:56:28 -04:00 |
|
henriquenakashima
|
b4dd6c3496
|
Add Cover card and implement block
|
2020-09-19 00:55:36 -04:00 |
|
henriquenakashima
|
ba5b890c2a
|
Enemies decide who to attack before hero turn
|
2020-09-19 00:38:37 -04:00 |
|
henriquenakashima
|
246b2471f4
|
Create CardDatabase
|
2020-09-19 00:34:27 -04:00 |
|
henriquenakashima
|
18cfff1135
|
Enemies hit back
|
2020-09-19 00:20:15 -04:00 |
|
henriquenakashima
|
e59375bbe6
|
Energy works
|
2020-09-19 00:10:02 -04:00 |
|
henriquenakashima
|
ee8d66610e
|
Simplify OnParticipantSpriteClicked setup
|
2020-09-18 23:51:44 -04:00 |
|
henriquenakashima
|
d8af43db53
|
Improve targeting, add Pass Turn button
|
2020-09-18 23:48:32 -04:00 |
|
henriquenakashima
|
d7c19e2572
|
Add CrashingPunch and making it work
|
2020-09-18 23:33:57 -04:00 |
|