Commit graph

22 commits

Author SHA1 Message Date
henriquenakashima
abf17d8d14 Reorganize Assets/Battle 2020-09-19 16:06:08 -04:00
henriquenakashima
3e0004d4cb Implement TargetingPolicy, Cover can only target other allies 2020-09-19 16:02:38 -04:00
henriquenakashima
611601934d Create SingleTargeting 2020-09-19 15:30:41 -04:00
henriquenakashima
05fee309c3 DrawPileUI and DiscardPileUI 2020-09-19 14:06:36 -04:00
henriquenakashima
567b732f85 Create HeroDeck with state of cards 2020-09-19 13:52:16 -04:00
henriquenakashima
967c871ed9 Move EnergyUI into Battle/ 2020-09-19 00:56:28 -04:00
henriquenakashima
b4dd6c3496 Add Cover card and implement block 2020-09-19 00:55:36 -04:00
henriquenakashima
ba5b890c2a Enemies decide who to attack before hero turn 2020-09-19 00:38:37 -04:00
henriquenakashima
246b2471f4 Create CardDatabase 2020-09-19 00:34:27 -04:00
henriquenakashima
18cfff1135 Enemies hit back 2020-09-19 00:20:15 -04:00
henriquenakashima
e59375bbe6 Energy works 2020-09-19 00:10:02 -04:00
henriquenakashima
ee8d66610e Simplify OnParticipantSpriteClicked setup 2020-09-18 23:51:44 -04:00
henriquenakashima
d8af43db53 Improve targeting, add Pass Turn button 2020-09-18 23:48:32 -04:00
henriquenakashima
d7c19e2572 Add CrashingPunch and making it work 2020-09-18 23:33:57 -04:00
henriquenakashima
1c3056778e Update BattleScene.unity 2020-09-18 00:24:36 -04:00
henriquenakashima
6b0200f518 Create cards and make them buttons 2020-09-18 00:23:38 -04:00
henriquenakashima
581d9d7811 Button to deal damage to random participant 2020-09-17 23:31:49 -04:00
henriquenakashima
778228bc6b Colored HP bar, HP text 2020-09-17 23:23:58 -04:00
henriquenakashima
ea5108b0f5 HP Bar shows right percentage 2020-09-17 23:14:34 -04:00
henriquenakashima
6405508376 Rename camera 2020-09-17 22:53:20 -04:00
henriquenakashima
3cb9eb5031 Initial import 2020-09-17 22:52:50 -04:00
henriquenakashima
71fb5e578f
Initial commit 2020-09-17 22:45:35 -04:00