mixedcards/Assets/Battle/CardsMonsters/EagernessMCard.cs
2020-09-30 19:25:38 -04:00

17 lines
501 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EagernessMCard : MonsterCard
{
public EagernessMCard(BattleParticipant owner)
: base(owner, MCardId.Eagerness, "Eagerness", 0, CardType.Emotion,
"1 Energy") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint) {
effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team));
yield break;
}
}