mixedcards/Assets/Battle/CardsHeroes/LightningHatchetHCard.cs
2020-10-09 01:43:37 -04:00

19 lines
817 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightningHatchetHCard : HeroCard
{
public LightningHatchetHCard(BattleParticipant owner)
: base(owner, HCardId.LightningHatchet, "Lightning Hatchet", 1, CardType.Attack,
"Deals 2 damage to target enemy.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyMonsterTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(Owner, target, 2));
}
}