mixedcards/Assets/Battle/HeroCard.cs
2020-09-19 23:25:42 -04:00

18 lines
534 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class HeroCard : BaseCard
{
private CardId id;
public HeroCard(BattleParticipant owner, CardId id, string displayName, int cost, CardType type,
string effectText)
: base(owner, displayName, cost, type, effectText) {
this.id = id;
}
public abstract IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls);
public CardId GetId() {return this.id;}
}