mixedcards/Assets/Party/PartyManager.cs
2020-09-26 23:28:36 -04:00

36 lines
935 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PartyManager
{
public static void SetupBattleParameters(BattleParameters parameters) {
HeroId[] heroIds = new HeroId[3] {
HeroId.Alchemist,
HeroId.NPCGuard,
HeroId.NPCGuard,
};
HCardId[] cardIds = new HCardId[11] {
HCardId.Eagerness,
HCardId.Eagerness,
HCardId.LeadShot,
HCardId.LeadShot,
HCardId.SmokeBomb,
HCardId.Eagerness,
HCardId.SwordSlash,
HCardId.ShieldBlock,
HCardId.Eagerness,
HCardId.SwordSlash,
HCardId.ShieldBlock,
};
int[] cardOwnerIndexes = new int[11] {
0, 0, 0, 0, 0,
1, 1, 1,
2, 2, 2,
};
parameters.SetHeroes(heroIds, cardIds, cardOwnerIndexes);
}
}