mixedcards/Assets/Battle/CardsHeroes/CardThunderstorm.cs
2020-09-24 00:35:08 -04:00

17 lines
702 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardThunderstorm : HeroCard
{
public CardThunderstorm(BattleParticipant owner)
: base(owner, HCardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
effectApplier.Apply(new AcquireCardsEffect(new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike}, BattleZone.DrawPile, this.owner));
yield break;
}
}